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On Our Radar This Week: Game Development, E-Commerce and Docker

Welcome to On Our Radar, a weekly round-up of news, trends and other cool stuff from the world of web development. Security is back in the news this week with the shocking revelation that Russian...

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JavaScript Game Programming Using Phaser

Phaser is a HTML5 game framework for desktop and mobile. It's fast, free, and open source. Phaser is currently in version 2.0.7. It supports both WebGL and Canvas. It has a bunch of features to help...

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Practical CoffeeScript: Making a Tic-Tac-Toe Game

CoffeeScript is a tiny little language that compiles to JavaScript. There is no interpretation at runtime since you write CoffeeScript, compile it to JavaScript and use the resulting JavaScript files...

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Introduction to Stage.js

Stage.js is a lightweight and open-source JavaScript library that you can use for cross-platform 2D HTML5 game development. This library uses DOM-like model to manipulate the canvas and manages the...

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Building a Dodger Game Clone in Unity

In this tutorial, we’ll be building a simple Dodger game in Unity. To see and play the final result, go here. Analyzing the Game Dodger is a small, simplistic game that doesn’t take much logic to...

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Saving Data Between Scenes in Unity

This tutorial assumes basic knowledge of Unity Engine. If you don’t have your own project set up, you can freely grab the project example linked here. You will also find a download of the completed...

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Saving and Loading Player Game Data in Unity

In this tutorial, we’ll learn to implement Save/Load game functionality in our game. We will begin by saving the necessary player-related data such as the level we’re on, where we are, and our example...

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Mastering Save and Load Functionality in Unity 5

Thanks to Vincent Quarles for kindly helping to peer review this article. In this tutorial, we’ll finish the implementation of Save and Load functionality in our game. In the previous tutorial on...

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Quick Tip: How to Make a Game Loop in JavaScript

The "game loop" is a name given to a technique used to render animations and games with changing state over time. At its heart is a function that runs as many times as possible, taking user input,...

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