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Saving and Loading Player Game Data in Unity

In this tutorial, we’ll learn to implement Save/Load game functionality in our game. We will begin by saving the necessary player-related data such as the level we’re on, where we are, and our example tutorial statistics.

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Diskette with gamepad drawn on it

If you need a project for testing, you can use the one at the end of the previous article which dealt with cross-scene saving of data, and it’s perfect for following this tutorial:

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Saving Data Between Scenes in Unity - previous article
[GitHub Repository]
[ZIP Download]

If you want to download a finished project, the link is at the end of this article.


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